The cities, islands, dungeons, and wild places of the Sundered Realm. From the volcanic cliffs of Fort Valiance to the drowned halls of Karkûl-Vesh.

Pirate Haven · Esharan Coast
A fully realized pirate haven with 23 chapters of lore, NPCs, districts, encounter tables, and campaign arcs. Full sourcebook available.

The last true stronghold of the civilized world, a vertical city carved into black volcanic cliffs above the Abyssal Strait.

A sprawling port city of intrigue, crime, and opportunity — where every street corner hides a deal and every shadow conceals a knife.

A wealthy trade hub ruled by merchant princes, where coin speaks louder than steel.

A wild island of dense forests, ancient ruins, and a dark history of chains and gold.

A feudal island-realm ruled by High King Aldric the Just, where chivalry and the Solaran faith shape law and culture. Three sub-realms — Stormwatch, Sunfire, and Starfall — vie for influence beneath the crown.

A sometime ally of Thalassia — an island of misty highlands, druidic traditions older than the Sundering, and cultural friction with Solaran zeal. Druids and privateers exchange ward-recipes and scouts ahead of Frostfall musters.

The World-Sunk City — an ancient metropolis dragged beneath the waves, now a nightmare dungeon of flooded halls and deep horrors.
A treasure-laden crypt of a forgotten pirate king, trapped and guarded by constructs of gold and bone.
A sun-drenched chain of volcanic islands where Valtor's faith burns bright and ancient secrets lie buried in lava tunnels.
Full location profiles with districts, NPCs, encounter tables, and maps are coming soon.