Large Monstrosity, neutral evil
Armor Class
13natural armor
Hit Points
75(10d10+20)
Speed
50 ft.
str
18
(+4)
dex
13
(+1)
con
14
(+2)
int
7
(-2)
wis
12
(+1)
cha
8
(-1)
Skills: perception +5, stealth +3
Damage Immunities: cold
Senses: passive Perception 15
Languages: Common, Giant, Winter Wolf
Challenge: 3
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Snow Camouflage. The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Cold Breath (Recharge 5-6). The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.