Medium Humanoid, any alignment
Armor Class
13chain shirt
Hit Points
27(5d8+5)
Speed
25 ft.
str
10
(+0)
dex
10
(+0)
con
12
(+1)
int
13
(+1)
wis
16
(+3)
cha
13
(+1)
Skills: medicine +7, persuasion +3, religion +5
Senses: passive Perception 13
Languages: any two languages
Challenge: 2
Divine Eminence. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared: * Cantrips (at will): light, sacred flame, thaumaturgy * 1st level (4 slots): cure wounds, guiding bolt, sanctuary * 2nd level (3 slots): lesser restoration, spiritual weapon * 3rd level (2 slots): dispel magic, spirit guardians
Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.