Large Monstrosity, chaotic evil
Armor Class
13natural armor
Hit Points
97(13d10+26)
Speed
30 ft.
str
16
(+3)
dex
13
(+1)
con
15
(+2)
int
14
(+2)
wis
15
(+2)
cha
16
(+3)
Skills: deception +7, insight +4, stealth +3
Senses: darkvision 60 ft., passive Perception 12
Languages: Abyssal, Common
Challenge: 4
Innate Spellcasting. The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components. At will: disguise self (any humanoid form), major image 3/day each: charm person, mirror image, scrying, suggestion 1/day: geas
Multiattack. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Intoxicating Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.