Medium Humanoid, any alignment
Armor Class
16studded leather, shield
Hit Points
112(15d8+45)
Speed
30 ft.
str
18
(+4)
dex
15
(+2)
con
16
(+3)
int
10
(+0)
wis
12
(+1)
cha
15
(+2)
Saving Throws: Str +7, Dex +5, Con +6
Skills: athletics +10, intimidation +5
Senses: passive Perception 11
Languages: any one language (usually Common)
Challenge: 5
Brave. The gladiator has advantage on saving throws against being frightened.
Brute. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).
Multiattack. The gladiator makes three melee attacks or two ranged attacks.
Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Parry. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.