Gargantuan Dragon, neutral
Armor Class
20natural armor
Hit Points
341(22d20+110)
Speed
20 ft., swim 40 ft.
str
25
(+7)
dex
10
(+0)
con
20
(+5)
int
10
(+0)
wis
12
(+1)
cha
12
(+1)
Saving Throws: Dex +6, Con +11, Wis +7
Damage Resistances: fire
Senses: darkvision 120 ft., passive Perception 11
Languages: Aquan, Draconic
Challenge: 17
Amphibious. The dragon turtle can breathe air and water.
Multiattack. The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.
Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.
Claw. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.
Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.
Steam Breath (Recharge 5-6). The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.