Medium Humanoid, any non-good alignment
Armor Class
13leather armor
Hit Points
22(6d8+6)
Speed
30 ft.
str
11
(+0)
dex
14
(+2)
con
12
(+1)
int
10
(+0)
wis
13
(+1)
cha
14
(+2)
Skills: deception +4, persuasion +4, religion +2
Senses: passive Perception 11
Languages: any one language (usually Common)
Challenge: 2
Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
Spellcasting. The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared: Cantrips (at will): light, sacred flame, thaumaturgy * 1st level (4 slots): command, inflict wounds, shield of faith * 2nd level (3 slots): hold person, spiritual weapon
Multiattack. The fanatic makes two melee attacks.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.