World of Asphodel
You were raised aboard a corsair vessel — perhaps orphaned, perhaps sold, perhaps simply born to the wrong parents at the wrong port. The crew became your family, the captain your guardian. You learned swordplay on a rolling deck and diplomacy at cannon-point. Fort Valiance is the closest thing you have to a home port, but the sea is where you truly belong.
Skill Proficiencies
Intimidation, Perception
Tool Proficiencies
Vehicles (water), Gaming set
Languages
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Corsair's Reputation: Sailors and pirates in Fort Valiance know your name — or at least your ship's name. You have advantage on Charisma (Intimidation) checks against seafarers, and can arrange meetings with corsair captains and smugglers.
I size up every room for exits and threats — habit from years at sea.
I always keep a blade within arm's reach, even in my sleep.
Loyalty: The crew is everything. You never abandon your own.
Power: Fear is a more reliable currency than gold.
The Maiden's Kiss is the ship I was raised on. I'd die for that vessel.
The captain who raised me has gone missing, and I mean to find out why.
I struggle with authority figures who haven't earned their rank.
I'm haunted by something I saw during a storm off the Sundered Coast.